The Sims: Bustin' Out used an engine which featured visual enhancements on the original console engine as well as rendered load screens. The Sims for console used a 3D rendering engine unlike its PC counterpart but limited gameplay to one floor per lot and implemented the object limiter. The Sims Medieval utilizes a modified version of the game engine from The Sims 3 with rendering enhancements.Ĭonsole titles used different engines, until The Sims 3 for console due to hardware differences. An example of this is how The Sims Stories uses a modified version of the engine from The Sims 2 by decreasing the system requirements in order to make the game "laptop friendly". Spin-off titles utilize a modified version of the newest available engine. For example, The Sims 2 introduced a 3D engine with visual and technical advances over its predecessor, while its sequel, The Sims 3, brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world. The Sims series utilizes a new, in-house game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game.
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