Half-Life: Alyx is absolutely not a timid side-story. Instead, it takes the series forward with great confidence. It's impossible to decouple Half-Life: Alyx from its VR niche nature, but in terms of design, story, and intent, it does not recoil from the gauntlet laid by over a decade of built-up fan expectations. As a Half-Life title, this is up there with Valve's best. Is an evolution of Half-Life enough to jumpstart a revolution in VR? Maybe, maybe not, and I don't particularly want to make sweeping statements about "killer apps" here. Massive as these innovations are though, they are also understated in support of the familiar. This may be the closest Valve has ever been to the cutting edge of technology, utilizing advancements more complex than Half-Life's novel NPCs or the sequel's physics gameplay. One thing I'm certain of is that Half-Life: Alyx is a Half-Life game through and through. Having clearly recognized Alyx's importance, they made a game about her, which gels into a take on Half-Life that both owes everything to the series' past and blows the possibilities for its future wide open. With Half-Life: Alyx-a return for the long-absent series, and a potential watershed moment for virtual reality-the designers, artists, and writers who took on this formidable revival made a wise call.
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